Obsidian Announces Pillars of Eternity II: Deadfire
Yesterday Obsidian Entertainment, the Irvine-based developers of Fallout: New Vegas, Star Wars: Knights of the Old Republic II, and South Park: The Stick of Truth, officially unveiled their crowdsource campaign for Pillars of Eternity II: Deadfire.
Pitched as a nostalgic return to the revolutionary Infinity Engine powered RPGs of the 90s, Pillars of Eternity broke records on Kickstarter when its campaign launched in September, 2012, meeting its goal of $1.1 million less than 24 hours and eventually surpassing Double Fine's Broken Age as the highest grossing Kickstarter campaign for a video game ever.
Pillars of Eternity launched in 2015 and was met with acclaim by critics and fans alike. The isometric RPG featured a variety of playable races and classes, gave players control of parties of up to six companions, and was later enhanced by two expansion packs.
Obsidian—who also utilized Pillars' Unity-based game engine for last year's Tyranny—is promising that the sequel will boast enhanced visual effects and game mechanics, including a potential multi-class character development system, and some of the story companions from the first game are set to make a return, including fan-favorite Edér (voiced by Matthew "It's High Noon" Mercer).
The crowdsource campaign has been moved from Kickstarter to Fig this time around, a move that makes sense given Obisidan's Feargus Urquhart's status on the crowdsource platform's advisory board. Obsidian is seeking $1.1 million once again, and they're also offering up to $2 million in equity by way of Fig's unique but untested investment platform.